Though, I have experience an error when using this mod. Well, it's more of a bug. See, Whenever I played this mod with DBP 54 (Steamy Bathhouse), it ended up not triggering the stuff in map 1, specifically the Hell Knight and Archvile Ambush. Idk why it happened, tho.
A great mod! Adding it to my collection of vanilla+ mods. One request, though: could you make classic Doom autoaim work? I tend to play mods like these with no freelook, bur the GL, pulse and the MFG don't have working autoaim. Thanks!
they have the autoaim disabled because I myself tend to play this with Brutal Doom's monsters and I don't like when projectiles hit gibs instead of the target
Y'know, for the last year or so, I've been commenting on this, that, and the other thing about Doom mods, making suggestions that would appeal better to my own tastes.
While my tastes have evolved over that time, becoming more lenient, a lot of them are present here. In fact, I've been seeing a lot more stuff that matches my suggestions. Really nice.
The rifle, axe, and grenade launcher are classic things I've suggested over Doom's stock choices. Strong and practical while being a lot more balanced when portrayed "optimally" (like, a "real" minigun or rocket launcher would annihilate game balance with how much devastation they can cause). They feel spectacular to use!
For the other showings, I love calling the energy weapon in slot 6 a "pulse" weapon a lot better than "plasma." Further solidifies the desired effect of turning off your brain and watching the sci-fi gizmo turn people into taco salad. Similar deal with the MFG. So satisfying! I've also been on a burst pistol kick ever since seeing Robocop, and this really, really scratches that itch!
Cap it off with a cutie-patootie protag, and I am happy as a clam!
...I mean, I guess the shotguns are pretty typical, with the pump one feeling like it has a duckbill shotgun muzzle on it with worse spread than vanilla (?) and the sawed-off double barrel being pretty standard for Doom, but who cares?
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fixed a fuckup I made with ClipBox when I was replacing Clip actor with Clip2
very good mod ๐
I specifically made this account to say Draya is thicc
she is for sure
Check it out, New Page link here
(I'm sorry about him because he is Russian, and the website got banned in Russia for some reason...)
https://axedonmods.blogspot.com/
Gem mod ๐
Weeeell, I gotta say, I really like this one XD
Though, I have experience an error when using this mod. Well, it's more of a bug. See, Whenever I played this mod with DBP 54 (Steamy Bathhouse), it ended up not triggering the stuff in map 1, specifically the Hell Knight and Archvile Ambush. Idk why it happened, tho.
The wad in question: https://doomer.boards.net/thread/3022/steamy-bathhouse
Addon patch is out now!
https://xxheavy-swagxx.itch.io/twilight-maiden-mfg-4500-addon
A great mod! Adding it to my collection of vanilla+ mods. One request, though: could you make classic Doom autoaim work? I tend to play mods like these with no freelook, bur the GL, pulse and the MFG don't have working autoaim. Thanks!
they have the autoaim disabled because I myself tend to play this with Brutal Doom's monsters and I don't like when projectiles hit gibs instead of the target
expect an update
I've been looking for vanilla-ish Doom mods with some slight changes in weaponry for a long time. You did most of the changes I've wanted. Thank you.
Darya is thicc.
now that is a human made comment
Y'know, for the last year or so, I've been commenting on this, that, and the other thing about Doom mods, making suggestions that would appeal better to my own tastes.
While my tastes have evolved over that time, becoming more lenient, a lot of them are present here. In fact, I've been seeing a lot more stuff that matches my suggestions. Really nice.
The rifle, axe, and grenade launcher are classic things I've suggested over Doom's stock choices. Strong and practical while being a lot more balanced when portrayed "optimally" (like, a "real" minigun or rocket launcher would annihilate game balance with how much devastation they can cause). They feel spectacular to use!
For the other showings, I love calling the energy weapon in slot 6 a "pulse" weapon a lot better than "plasma." Further solidifies the desired effect of turning off your brain and watching the sci-fi gizmo turn people into taco salad. Similar deal with the MFG. So satisfying! I've also been on a burst pistol kick ever since seeing Robocop, and this really, really scratches that itch!
Cap it off with a cutie-patootie protag, and I am happy as a clam!
...I mean, I guess the shotguns are pretty typical, with the pump one feeling like it has a duckbill shotgun muzzle on it with worse spread than vanilla (?) and the sawed-off double barrel being pretty standard for Doom, but who cares?
Good, good work!
looks like AI typed this
Fine.
"This mod has a lot of things in it that I like. Good job."
Better?
yes
Okay, cool. Going forwards, I will try and be very to the point.